1.Rules
- Participants have to submit their machines to
organizers at the time of registration during the event.
- After the maze is unveiled, the mouse handler is
given 1 minute, to make any adjustments (if any) to the mouse sensors.
However, NO selection of strategies must be made, NO information on the maze
configuration entered or captured into the memory. Any participant doing so
will be disqualified instantaneously.
- Each contesting Micromouse is allocated a total
of 10 minutes of access to the maze after the 3 minutes sensor
adjustment and practice time. The maze-time clock will commence after
the expiry of the 3 minutes time limit even if the handler is still making
adjustments to the sensors.
- Any time used to adjust a mouse between runs is
included in the 10 minutes. Each run (from the start cell to the center
zone) in which a mouse successfully reaches the destination square is given
a run time. Each run shall be made from the starting square. The operator
may abort a run at any time. If an operator touches the Micromouse during a
run, it is deemed aborted, and the mouse must be removed from the maze. If a
mouse has already crossed the finish line, it may be removed at any time
without affecting the run time of that run. If a mouse is placed back in the
maze for another run, a Touch Penalty will be added. First prize goes to the
mouse with the shortest official time which is calculated as:
Official Time = Best Run Time + Touch Penalty
Touch Penalty = (N/5)*(Best Run Time) where N =
Number of touches prior to the best run.
- NOTE, again, that the 10-minute timer continues
even between runs. The maximum number of distinct cells will rank mice that
do not enter the center square they consecutively transverse without being
touched and at the discretion of the Judges. All mice that enter the center
square within their 10-minute allotment are ranked higher than those who do
not enter the center square.
- The starting procedure of the mouse shall be
simple and must not offer a choice of strategies to the handler. For
example, a decision to make a fast run to the centre as time runs out must
be made by the Micromouse itself. The starting procedure shall be submitted
to the judges when the mouse is registered on the day of the contest.
- If a mouse 'gets into trouble' the handlers can
ask the judge for permission to abandon the run and restart the mouse at the
beginning (Touch penalty shall be added in this case). A mouse may not be
re-started merely because it has taken a wrong turn - the judges' decision
is final. Participants have to ask for the judges’ permission before
abandoning the run of the mouse.
- After the maze is disclosed, the operator shall
not feed ANY information on the maze into the Micromouse. Ant team doing so
will be disqualified. Downloading new program once the maze is unveiled
shall lead to disqualification.
- Do not make any assumptions about the amount of
sunlight, incandescent light, or fluorescent light that may be present at
the contest site.
- If no successful run has been made, the judge
will make a qualitative assessment of the Micromouse’s performance, based on
distance achieved, 'purposefulness' versus random behavior and quality of
control.
- The run timer will start when front edge of the
mouse crosses the start line and stops when the front edge of the mouse
crosses the finish line. The start line is at the boundary between the
starting unit square and the next unit square. The finish line is at the
entrance to the destination square.
- Every time the mouse leaves the start square, a
new run begins. If the mouse has not entered the destination square, the
previous run is aborted. For example, if a mouse re-enters the start square
(before entering the destination square) on a run, that run is aborted, and
a new run will be deemed begun, with a new time that starts when the
starting square is exited.
- The mouse may, after reaching the destination
square, continue to navigate the maze, for as long as their total maze time
allows.
- If a mouse continues to navigate the maze after
reaching the destination square, the time taken will not count toward any
run. Of course, the 10-minute timer continues to run. When the mouse next
leaves the start square, a new run will start. Thus, for better "Run time",
a mouse may make several runs without being touched by the operator. It
should make its own way back to the beginning to do so.
- The judges reserve the right to ask the operator
for an explanation of the Micromouse. The judges also reserve the right to
stop a run, declare disqualification, or give instructions as appropriate
(e.g., if the structure of the maze is jeopardized by continuing operation
of the mouse).
- The contestants should be prepared with the
circuit diagrams, algorithms and code listings to convince the judges that
any alteration they do in the total 11 minute span does not add topological
information about the maze to the mouse.
- A contestant may not feed information on the
maze to the Micromouse. Therefore, changing ROMs or downloading programs is
NOT allowed once the maze is revealed. However, contestants are allowed to:
1.
Replace batteries between runs
2.
Adjust sensors (gain, position etc.)
3.
Change speed settings
4.
Make repairs
5.
However, a contestant may not alter a mouse in a manner that alters its
weight (e.g. removal of a bulky sensor array or switching to lighter batteries
to get better speed after mapping the maze is declared is not allowed). The
judges shall arbitrate.
2.
General Rules
1.
Any team that is not ready at the time specified will be scratched from
the competition automatically.
2.
The machine will be checked for its safety before the race and will be
discarded if found unsafe for other participants and spectators.
3.
Judges decision shall be treated as final and binding on all.
4.
The organizers reserve the rights to change any or all of the above rules
as they deem fit. Change in rules, if any will be highlighted on the website.
3.
Elimination Details
1.
Elimination round will be held prior to the event.
2.
The teams will be given a time of 2 minutes for adjusting the sensors and
practice. The actual run-time for the elims would be 5 minutes.
3.
The teams will be ranked according to the maximum number of distinct
cells they cover in the best run. A hand-touch would require the
mouse to start a new run.
4.
The top 15 teams will qualify for the finals. Other than this, the
performance in the elimination round is of no significance to the contest.
4. Team Specifications
A team may consist a maximum of 4 members.
5. Eligibility
All students with a valid identity card of their
respective educational institutes are eligible to participate.
Certificates will be given to all the teams
qualifying for the finals.
1. Maze Specifications
1. The maze shall comprise
16 x 16 multiples of an 18 cm x 18 cm unit square. The walls
constituting the maze shall be 5 cm high and 1.2 cm thick.
Passageways between the walls shall be 16.8 cm wide. The outside
wall shall enclose the entire maze.
2. The floor of the maze
shall be made of wood (plywood) and finished with non-gloss black
paint (black-board paint). Walls are made of opaque white plastic
and top of the wall is red.
3. Caution: Parts
from different mazes may be used. Do not assume the floor provides a
given amount of friction.
4. The start of the maze
shall be located at one of the four corners. The starting square
shall have walls on three sides. The starting square orientation
shall be such that when the open wall is to the "north"; outside
maze walls are on the "west" and "south". At the center of the maze
shall be a large opening, which is composed of 4 unit squares. This
central square shall be the destination.
5. The dimensions of the
maze shall be accurate to within 5% or 2 cm, whichever is less.
Assembly joints on the maze floor shall not involve steps greater
than 0.5 mm. The change of slope at an assembly joint shall not be
greater than 4. Gaps between the walls of adjacent squares shall not
be greater than 1 mm.
6. Multiple paths to the
destination square are allowed and are to be expected.
2. Mouse
Specifications
1. A Micromouse shall be
self-contained. It shall not use an energy source employing a
combustion process.
2. Although the
superstructure of the mice may 'bulge' above the top of the maze
walls, mice must be subject to the following size constraints -
width 25cm, length 25cm. There is no height limit. Mice must be
completely self-contained and must receive no outside assistance.
3. The method of wall
sensing is at the discretion of the builder (contact, reflective
etc). However, the mouse must not exert a force on any wall likely
to cause damage (Judges can debar any machine if it is likely to
cause damage to the maze in anyway).
4. The method of propulsion
is at the discretion of the builder, provided that the power source
is non-polluting. If the judges consider that a mouse has a high
risk of damaging or sullying the maze they will not permit it to
run. Nothing may be deposited in the maze.
5. A Micromouse shall not
leave anything behind while negotiating the maze.
6. A Micromouse shall not
jump over, climb, scratch, damage, or destroy the walls of the maze.
7. The use of Lego kits or
any other readymade kits in making the Micromouse is not allowed.
Resources:
1.http://coeprobotics.org/coeprsc/index.php?option=com_content&view=article&id=56&Itemid=14